By launching Touch ID as an added layer of security to third-party apps, Apple is all set to rule the mobile payments space. Additionally, according to a recent IBM study, while iOS users were reported to spend $127.92 per order on Black Friday last December, Android users spent only about $105.20 per order. Thus Apple’s mobile payment platform may prove to be a game-changer for developers.
Building an iOS mobile commerce app, however can be quite tough. There’s so much to keep in mind while developing an app, that most first-time iOS developers find it quite hard to get their mobile commerce app working right.
We recently published a blog on ‘Dos and Don’ts for iOS Mobile Commerce App Development‘ on our Developer Blog. Here are a list of things that developers should watch out for when building an app for a global audience.
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Dos
– Use a combination of Storyboards, NIBs and code to build user interface in your iOS app
– Implement a parental gate before allowing the user to engage in commerce, when building an app for Kid’s App Store
– Use Auto Layout and NSFormatter to make localization process less challenging at a later stage
– Use Lazy loading to improve the performance of your iOS app
Don’ts
– Use In-App Purchases to sell real world goods or services
– Make all View Controllers directly dependent on the App Delegate for data model object
For more detailed insights in mobile commerce app development in iOS, read our developer blog.